Piston Honda 2

Fighter Behavior
Piston Honda 2 is the first of the three "Re-Fights" that you will face in the World Circuit. (The other two being Bald Bull and Don Flamenco). Honda's behavior differs quite a bit from the first encounter. His guard is a bit faster than it was in the first fight, he is far more defensive and also has much quicker jabs. Just as in the first fight, at 1:00 on the clock Honda will jump back to perform his Banzai Rush attack. In this fight, with a properly timed gut punch Piston Honda 2 can be knocked out at exactly 1:00.99 on the clock. Differing from the first fight is the RNG for Piston Honda 2. The only meaningful RNG for a Single Segment run has to do with his refill in Phase 2 which is 50/50 big/small.

Beginner (1:00.99-1:01.99)
This entire fight is buffered.


 * Buffer 20 left guts (if you don't want to count watch the heart counter count down from 20 until you turn pink)
 * Buffer 16 right dodges
 * Buffer 2 left guts

Phase 1

 * Guard manip up,
 * Left gut, buffer a right misdirected gut punch
 * Let his guard drop, face punch. (Don't hold onto up for too long here!)
 * Quickly deliver another face punch and get a star.
 * Buffer Up+Start to deliver the star punch.
 * Guard manip up, deliver a right gut punch to get another star.
 * Buffer Up+Start to deliver the star punch.
 * Let his guard drop, face punch (Again, don't hold up too long).
 * Quickly deliver another face punch.
 * Buffer star punch, buffer 2 face punches

Phase 2

 * Quick left dodge into a max damage uppercut. (or manually time when his guard drops).
 * Guard manip up, left gut punch.
 * Quick left dodge into a max damage uppercut. (or manually time when his guard drops).
 * Dizzy Destroyer (If low fill, will send him to the mat).
 * Dizzy Destroyer (needed if high fill).

Phase 3

 * Quick left dodge into a max damage uppercut. (or manually time when his guard drops).

Phase 1

 * Guard manip up.
 * Left gut, buffer left misdirected gut punch.
 * Let his guard drop, face punch.
 * Buffer left misdirected gut punch.
 * As his guard drops, reverse max damage uppercut.
 * Hold up to raise his guard, right gut.
 * Buffer Up+Start to deliver the star punch (hold up through the punch).
 * Let his guard drop, face punch.
 * Buffer star punch, buffer 2 face punches.

Phase 2
There are a few alternate strats here, the one documented requires the least amount of deviation depending on refill.

Small or Big Fill:


 * As Honda's guard is dropping, reverse max damage upper cut.
 * Hold up after the punch hits to raise his guard, left gut.
 * Quick left dodge into a max damage uppercut. (or manually time when his guard drops).
 * Hold up after punch connects to raise his guard, left gut, buffer left misdirected gut.

Big Fill:


 * Let his guard drop and buffer 2 face punches.

Phase 3
If you got small fill in phase 2 and executed correctly


 * As his guard drops, reverse max damage uppercut.

if you got big fill in phase2 and executed correctly


 * If you have 3 stars going into Phase 3, simply buffer a star punch.
 * If you have 2 stars going into Phase 3, quick dodge into a max damage uppercut (or manually time when his guard drops).

Zallard1 Phase 2 Big Fill
This is a more advanced strategy that can lead to slightly lower big refill times for Honda 2. It is more difficult to execute than the "regular" Big Fill Phase 2 strategy documented above.

Phase 2


 * As Honda's guard is dropping, throw a reverse max-damage uppercut.
 * Hold up as the punch hits to raise his guard and throw a right gut punch.
 * Throw a regular max-damage uppercut.
 * Hold up as the punch hits to raise his guard and throw a right gut punch.
 * Quick dodge left into a face punch. Release up the moment the punch goes off.
 * The instant his guard drops, tap Up+Punch to throw a face punch and end Phase 2.

Phase 3




 * Quick left dodge into a max damage uppercut. (or manually time when his guard drops).

Phase 1
Phase 1 requires a lucky star after the first Reverse Max Damage Uppercut in order to complete the strat.


 * Guard manip up.
 * Left gut, buffer left misdirected gut punch.
 * Let his guard drop, face punch.
 * Buffer left misdirected gut punch.
 * As his guard drops, reverse max damage uppercut.
 * Hold up to raise his guard.
 * Left gut, buffer left misdirected gut punch. (No lucky star = failed attempt).
 * As his guard drops, reverse max damage uppercut.
 * Buffer up + star punch.
 * Buffer a face punch to end Phase 1.

Phase 2
Phase 2 requires a low fill + a lucky star in order to complete the strat.


 * Guard manip up.
 * Left gut, buffer left misdirected gut punch. (No lucky star = failed attempt).
 * As Honda's guard is dropping, reverse max damage upper cut.
 * Hold up after the punch hits to raise his guard, left gut.
 * Manually time a max damage uppercut as his guard drops to end Phase 2.

Phase 3

 * Manually time a max damage uppercut as his guard drops to end the fight.

Blindfolded
Same as beginner strat.

Referenced Techniques
Buffered Inputs

Guard Manipulation

Max Damage Uppercut

Misdirected Gut Punch

Reverse Max Damage Uppercut

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