King Hippo

Fighter Behavior
King Hippo will bounce in place and randomly throw one of two types of punches; a quick jab, or a slower jab where he'll raise his arm and open his mouth wide before throwing the jab. It is only on the latter that you can inflict any damage on him.

With each punch, there is a 3/8 (37.5%) chance that Hippo will open his mouth allowing the player to attack. Hippo will also throw three mouth-open jabs in a row if the player runs out of hearts and goes pink. The "Hippo-Manippo" strategy outlined below was developed in order to guarantee three specific, early mouth openings from King Hippo, thus eliminating RNG. There is only one Phase to this fight as King Hippo will not get up when knocked down the first time.

Beginner Strategy

 * Buffer three right dodges and throw a face punch (will get you a guaranteed frame perfect first cycle if hippo opens his mouth)
 * Dodge any punches where hippo doesn't 'shake' before opening his mouth
 * Punch him in the mouth as quickly as possible (if done correctly you should get 9 gut shots in the next step)
 * Buffer 8 left guts
 * Repeat 2 more times.
 * If you failed to get 9 punches on any of the first 3 cycles you'll need to do this one more time.

Mini Manippo
Discovered by Lucandor and his brother Zoxzox (https://docs.google.com/document/d/1haVqEMyMtdr-zXUzGHcERdyJAXHC00O8hAodKA7n-5I/edit)


 * assuming you haven't pressed right, or down since reset, and started a timer at reset of the console
 * Wait at the start fight screen. Try to start the fight at 5:00 exactly (The window is from 4:59.933 to 5:00.066, and a backup at 5:08.5 is the next available full manip window, but rarely needed)
 * If done correctly hippo will open his mouth on the first possible opportunity.
 * repeat as in the beginner strategy.

Full Manippo
Discovered by Lucandor and his brother Zoxzox (https://docs.google.com/document/d/1haVqEMyMtdr-zXUzGHcERdyJAXHC00O8hAodKA7n-5I/edit)

https://www.youtube.com/watch?v=nE1MjCvjbCQ

Cycle 1

 * begin the fight as in the mini-manippo
 * When you land the first face punch make note of which frame you hit him. (These are counted as 1 being the first possible frame to hit him, any earlier would be blocked)
 * Based on the chart below buffer the number of right guts indicated.
 * these right guts can't be the first or last punch of the 9, put them somewhere in the middle where you're comfortable recognizing the frame your hit landed and have time to consider how many right guts to throw
 * right guts are 1 frame slower than left guts, so we buffer those to 'lose' frames to line up the window for the RNG to guarantee another mouth open.
 * if done correctly you'll come into cycle 2 on one of the 2 frames where he's guaranteed to open his mouth up. The Cycle 2 Frame column indicates which of the 2 frames you enter into Cycle 2.

Because you don't know ahead of time which frame you'll land in Cycle 3, and due to the difficulty in determining if you're on early or late frame in certain situations it's best to play Cycle 1 conservatively based on the chart below.

Cycle 2
Similarliy to Cycle 1, you want to lose a certain number of frames to guarantee the 3rd mouth open, so depending on whether you're on the early or late frame in cycle 2, the number of right guts could vary.


 * immediately buffer a left quick dodge and a left gut punch.
 * Wait for the 2nd mouth open. (note how long the delay was for 2nd mouth open. If you get a short delay, the 3rd mouth open will be long delay and vice versa)
 * Hit him in the mouth and start buffering left gut punches (9 total, use the table below to determine how many should be right gut punches)

Many times, you will be uncertain if you're on the early or late frame coming into Cycle 2 based on the simplified execution in cycle 1, so the simplified strategy is below.

Cycle 3

 * assuming everything else was done correctly you should get another mouth open that could come after a short or long delay. (this will be the opposite of whatever delay you got for Cycle 2)
 * hit him in the face, and buffer 9 gut punches.

Backup Strategies
N/A - Reset Console

Individual Level
Same as Single Segment Beginner strategy

Blindfolded
TODO

Referenced Techniques
Buffered Inputs

RNG Manipulation

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