Mr. Sandman

Fighter Behavior
Mr. Sandman is one of the more straightforward fights in Mike Tyson's Punch-Out. He'll open round one with sets of rolling jabs (5 rolling jabs per set) and then switch to hooks at 0:51 of Round 1. He will continue to throw hooks for the remainder of Round 1 except for at the 1:30 mark where Mr. Sandman will perform his Dreamland Express (DLX) technique which consists of three rapidly thrown uppercuts. You must dodge all three in order to counter the DLX. Mr. Sandman will also throw a DLX if you are knocked down at any time after 1:59 + 4 Frames on the clock.

If the fight moves to Round 2, Mr. Sandman will continue to throw hooks, but will also throw a DLX each time he or you gets up from a knock down.

Single Segment
It is important to press Select on the pre-fight screen in order to lower Little Mac's health down to half. This will allow you to take an intentional knockdown at 1:59 + 4 frames so that Mr. Sandman will perform a DLX.

Phase 1

 * Hold Up to raise Mr. Sandman's guard.
 * Release Up to quick-dodge the 1st rolling jab.
 * After a slight delay, throw a right gut punch, then continue to hold Up.
 * Repeat the previous two steps for the next 4 punches. (Sandman's pattern is L, R, R, L, R)
 * Duck, or Quick Dodge right, to try and manipulate a short delay from Mr. Sandman.
 * Get hit by Mr. Sandman's 6th punch.
 * Repeat the above steps for his second set of rolling jabs, this time getting hit by Mr. Sandman's 11th punch.
 * Buffer a face punch.
 * Left Quick Dodge Sandman's hook
 * Buffer a face punch.
 * Left gut punch.
 * Delayed right gut punch.
 * Buffer a face punch, left quick dodge, buffer a face punch, right quick dodge, right gut shot. Repeat this pattern until Mr. Sandman goes down.  (1:16 - 1:18)

Phase 2

 * Buffer a face punch as Mr. Sandman is getting up.
 * Quick Dodge left and buffer a face punch.
 * Buffer two left gut punches, then delay a right gut punch.
 * Repeat the above steps a second time. This should bring you to around the 1:30 mark of the match and the first DLX.
 * Perform a Triple Quick Dodge when Mr. Sandman begins the DLX.
 * On the last of the three Triple Quick Dodges throw a face punch to Mr. Sandman to stun him.
 * Immediately buffer 18 left gut shots.
 * Buffer a left Quick Dodge into a face punch to send Mr. Sandman to the mat a second time. (1:53 - 1:55)

Phase 3
If Mr. Sandman gets up on a 5-count, it is guaranteed he will have a Low Fill.


 * Look at the clock when Mr. Sandman gets up.
 * If the clock says 1:53, buffer a left gut punch then immediately dodge Sandman's counter-jab, punch him in the face and buffer a face punch to be sent to the mat. (If Mr. Sandman gets a low fill, you can just throw 19 buffered gut punches to knock him down).
 * If the clock says 1:54, buffer a left gut punch, get hit by Sandman's retaliation then immediately buffer a 2nd left gut punch. This will send Mac down to the canvas at the proper time and invoke the "Tiny Sandman" glitch.
 * If the clock says 1:55 or later, wait until a little bit after the clock says 1:57 and throw a face punch.
 * Get hit and knocked down, by Mr. Sandman's retaliation. (The clock should have moved to 1:59 a little bit before you got hit).
 * While you are going to the mat, look at Mr. Sandman's health bar to see if it's a Big Fill (Bad) or Small Fill (Good).
 * Small Fill
 * When you get up, Mr. Sandman will perform a DLX.
 * Triple Quick Dodge to avoid the DLX then counter just as you did to end Phase 2. (2:18-2:26)
 * Big Fill
 * When you get up, Mr. Sandman will perform a DLX.
 * Triple Quick Dodge to avoid the DLX then counter just as you did in Phase 2.
 * Throw a face punch, quick dodge left into a buffered face punch, quick dodge right, throw a right gut punch.
 * Buffer another face punch, quick dodge left into a buffered face punch, buffer a left gut punch. (2:28-2:36)

Backup Strategies
TODO

Individual Level
TODO

Blindfolded
TODO

Referenced Techniques
Buffered Inputs

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