Don Flamenco 2

Fighter Behavior
Don 2 is the third member of the so-called "Red Zone" for Single Segment runs. His randomness (with regards to refills, stars, and blocks) can lead to a wide variety of times.

Before 1:30 on the clock, Don 2 will follow a pattern of 3 left jabs followed by a right hook. At 1:30 and beyond, Don 2 will require you to attack before he retaliates. (He may also randomly block and not retaliate forcing the player to punch again). When countering his retaliation the player can maximize the number of face punches by following the left, left, right (repeat) face punch pattern.

On the first non-stunned punch, and then every 7th punch, Don 2 will give a guaranteed star. If you are holding a star, every subsequent non-stunned punch has a 1/16 chance of granting an additional lucky star. These "lucky stars" are crucial to low times for this fight.

In addition to the lucky stars, further randomness in this fight comes from the refills that Don 2 may get for Phase 2. The refill will alter the strat that the runner must follow. The count on which Don 2 gets up has a 50/50 chance of a big fill, or a mid/low fill as per the table below.

Single Segment
When gut punches are referenced, assume they're right guts, unless otherwise specified.

Phase 1

 * Buffer slow left, then quick left dodge.
 * buffer 4 face punches
 * delay 2 gut punches
 * dodge his hook, face punch, throw a star, continue holding up through the star punch to manipulate his delay for the next cycle.


 * repeat the same steps above. dodge his next jab, throw 4 face punches, delay 2 guts, dodge punch star.

Phase 2
similar to phase 1.


 * buffer slow left, then quick left dodge.
 * buffer 4 face punches
 * delay 2 gut punches
 * dodge his hook, face punch throw a star, continue holding up


 * dodge his next jab, 4 face punches, delay 2 gut punches, dodge his hook and throw 2 face punches
 * if he's not down it'll be after 1:30 so throw a face punch to force retaliation, and knock him down. (save your star for phase 3)

Phase 3

 * buffer a face punch. he can retaliate or block.
 * if he doesn't retaliate repeat the process until he does.
 * dodge his uppercut, and buffer 13 face punches (using Left, Left, Right, repeat, pattern) and buffer a star punch.

Normal Strategy (No Stars)
This strategy is the 'base' for learning advanced strategies related to lucky stars. This will happen the majority of the fights, and will only deviate based on refill.

For delayed guts, time it just after Don raises his hands to punch. Similarly, for face counters, delay slightly to give Don time to start his hook animation.

Phase 1

 * Slow dodge Don's first left jab, then counter-punch with a right gut shot after a slight pause to earn a guaranteed star.
 * Delay gut punch to counter his next jab.
 * Delay face jab to counter his right hook.
 * Buffer a star punch while holding up.
 * Buffer a slow left dodge, and buffer a gut
 * Delay gut punch to counter his second jab.
 * Delay gut punch to counter his third jab.
 * Delay face punch to counter his right hook and earn a star.
 * Buffer a star punch while holding up.
 * buffer a slow left dodge, and buffer a left (optional) gut


 * Delay a left (optional) gut punch to counter his second jab.
 * Delay a left (optional) gut punch to counter his third jab.
 * Delay a face punch to counter his right hook and send him to the mat between 0:43-0:45 depending on how tightly you countered his jabs.

Phase 2

 * delayed gut, delayed gut, delayed right gut, face
 * delayed gut, delayed gut, dodge, face, buffer star. (hold up)
 * delayed gut, delayed gut, delayed gut.

Phase 3
Depending on the fill don2 could go down anywhere from 1:15 to 1:28. the number of guts that are able to be landed before 1:30 will determine the number of face punches don2 requires before throwing the final star.

Early Stars
Early stars strats assume you got an extra star in the first 3 punches of the Normal P1 strat. The high level approach to this is to try to read the refill after the first punch. (All early star strats involve dodging and throwing a single face punch followed by the star, giving you a chance to read the refill). Below is an image of each refill after the first punch is given. Use the table below for execution details for each scenario based on the refill and the number of stars.

Video explaining early stars can be found here: https://youtu.be/MrzRGbfnTGk?t=1300

Phase 3

Quick Reference






Phase 2 Stars
Phase 2 Stars are random stars obtained from Don 2 during the first two cycles of Phase 2. (Stars received on the final cycle of Phase 2 are of no use). If following the standard 45-second Phase 1 strategy, Phase 2 Stars will basically move Don 2's refill to a lower level. E.g. Big Fill becomes Mid Fill, Mid becomes Small, and Small becomes Big With 2 Early Lucky Stars. As a Phase 2 Lucky Star can happen on any of the punches in Phase 2 after you get your first star (on the 3rd punch of P2), the strategies defined below are what to do at the conclusion of Cycle 2. (Cycle 1 consists of the opening four punches in Phase 2. Cycle 2 are the remaining punches needed to end Phase 2).

Backup Strategies
TODO

Individual Level
TODO

Blindfolded
TODO

Referenced Techniques
Buffered Inputs

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