Mike Tyson

Fighter Behavior
For the first 1:30 of Round 1, Tyson will throw nothing but Dynamite Uppercuts which instantly knock you down if they connect. After 1:30 of Round 1, Tyson will switch over to his Dynamite Hooks for the rest of the round.

Single Segment
The first punch when countering Tyson's uppercuts must mirror what he threw in order to inflict any damage. (It does not matter for the second of the two counter-punches per uppercut). The second counter-punch should land on the last frame before Tyson would block in order to deal 5 points of damage instead of 1 (or none if you are late and Tyson blocks).

After Tyson switches to hooks, you must respond back with a face punch on the last possible frame before Tyson would block. Doing so will yield 5 points of damage. If you are early, you will need to punch him twice after the hook (each punch dealing 2 points of damage).

Phase 1

 * Dodge and counter Tyson's Uppercuts with the appropriate button, landing your second punch on the last possible frame before he blocks.

Phase 2

 * Continue dodging and countering Tyson's uppercuts as you did in Phase 1. If the first knockdown was early enough, you will knockdown Tyson in Phase 2 before he starts throwing hooks.
 * If the first knockdown was not fast enough, when the clock reaches 1:30 Tyson will switch over to Dynamite Hooks which must be countered on the last frame before he would block.

Phase 3

 * Buffer a slow left dodge into a quick right dodge into a face punch to open Phase 3. (Only if Tyson threw hooks at the end of P2.  If no hooks were thrown, don't buffer the start of P3).
 * Land 7 frame perfect counters to his Dynamite Hooks to take out the last 35 points of damage.

Backup Strategies
Heartbreaker Strategy: This is an advanced Round 2 backup strategy developed by Jack Wedge. It involves leaving Tyson with a certain amount of health at the end of round 1, and not taking damage to force a 1 count and low refill. If done correctly, it will net a time of 0:46-0:47 in round 2.

Round 1 Setup


 * When you get to Phase 3 at about 2:24 or later, open phase 3 with the same buffer from the Single Segment Strategy. Your next Goal is to deal 13-14 additional damage to Tyson before the round ends. This can be achieved by either countering one hook frame perfectly then countering two more hooks normally, or by countering 3 hooks normally, then countering a fourth hook once.
 * After dealing the required damage, make sure you have 8 or less hearts left. Hearts can be wasted by throwing random gut or face punches that Tyson will block.

Round 2


 * Open round 2 by buffering three left gut punches, a left quick dodge, then 5 more left gut punches. This should make mac go pink.
 * After mac goes pink, Tyson will throw a hook followed by two uppercuts. Dodge, the hook, then dodge the first uppercut, and counter exactly how you would in round 1. If done correctly, this should give you a star. Then, repeat this for the second uppercut. Then, dodge and counter the next hook, which should send Tyson down.
 * Tyson will get up on a one count, so dodge his first hook and throw an un-stunned star punch. This will send him back down.
 * When he gets up, dodge his first hook, stun, then use your star punch. This should send him down for the final time.
 * Video: https://youtu.be/NDlWKVMv3ic

Individual Level
TODO

Blindfolded
TODO

Referenced Techniques
Buffered Inputs

Navigation
Previous Fight: Super Macho Man