Bald Bull 1

Fighter Behavior
Bald Bull 1 has four types of attacks, 3 of which may be seen in a speedrun; Rolling Jabs, Right Hooks, and Right Uppercuts. He also has a Bull Charge but this only happens at 2:00 and 2:30 of Round 1 which is well after the expected TKO times for these strats.

Phase 1 is the same no matter the strategy being used and will result in a Knockdown at 0:17 with 1 star in your possession.

Phase 2 is where strategies differ, and the three strategies presented here can be mixed and matched as per the runner's preference. (Go full Normal, Normal Plus McHazard, Normal Plus Advanced, or All Three).

Phase 3 is handled based upon how many stars in your possession and the fill that Bald Bull 1 gets. It does not matter how one got to Phase 3. If Bull rises on a 3 or a 5 count, there is a 50% chance that he will have a small fill (72 HP) as opposed to a big fill (80 HP). He will have a big fill if rising on any other count.

Phase 1 :

 * Buffer 2 face punches.
 * Buffer a star punch.
 * Buffer a face punch.
 * Buffer a star punch.
 * Buffer a face punch.
 * Buffer a star punch.
 * Buffer a face punch; let go of up as the face punch is going off.
 * Delay a face punch as his guard drops.

Normal Strategy

 * Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
 * Delay a face punch; hold Up+Punch as it hits Bald Bull.
 * Lucky Star
 * Buffer a star punch.
 * Face punch to interrupt his next punch and get a star.
 * Buffer a star punch.
 * Delay a face punch to get a star (note: punch needs to be thrown before the 0:30 mark on the clock).
 * Look for whether he throws a hook or delays (rolling jabs).
 * Hook
 * Dodge and throw a star punch.
 * Dodge the next uppercut.
 * Buffer 2 face punches, delay the 3rd to get a star.
 * Dodge the next punch and buffer 3 face punches.
 * Rolling Jabs
 * Delay, throw a star punch, buffer 2 face punches.
 * Dodge the next punch and buffer 2 face punches, delay the 3rd.
 * No Lucky Star
 * Delay a face punch; hold Up+Punch as it hits Bad Bull.
 * Delay a face punch; hold Up+Punch as it hits Bad Bull.
 * Dodge the next punch and throw a star punch.
 * Throw a face punch to interrupt his next punch and get a star.
 * Buffer a star punch, watch his head to see if it bobs while the star punch lands. (If his head bobs, it will be the Hook/Uppercut Pattern, if not, it will be the Rolling Jabs Pattern).
 * Hook
 * Dodge the next uppercut.
 * Buffer 4 face punches, delay the 5th to get a star.
 * Dodge his next punch and buffer 3 face punches.
 * Rolling Jabs
 * Delay a star punch.
 * Buffer a face punch.

McHazard Strategy

 * Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
 * Delay a face punch; hold Up+Punch as it hits Bald Bull.
 * Lucky Star
 * Continue as in the Normal or Advanced Strategy.
 * No Lucky Star
 * Delay a face punch; hold Up+Punch as it hits Bad Bull; check to see if you get a star. (50% chance).
 * If no lucky star on the third punch, continue as in the Normal Strategy, else continue as below.
 * Stop after getting the star on the third punch.
 * Dodge Bull's Hook and throw a star punch.
 * Throw a face punch to interrupt his next punch and get a star.
 * Buffer a star punch, watch his head to see if it bobs while the star punch lands. (If his head bobs, it will be the Hook/Uppercut Pattern, if not, it will be the Rolling Jabs Pattern).
 * Hook
 * Dodge Bull's uppercut and counter with two face punches and a delayed 3rd punch to get a star.
 * If Bull throws another uppercut, dodge the uppercut and punch him down, else dodge his hook and throw a star punch.
 * Rolling Jabs
 * Delay, throw a star punch, buffer 2 face punches.

Advanced Strategy

 * Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
 * Delay a face punch; hold Up+Punch as it hits Bald Bull.
 * Lucky Star
 * Delay a star punch to intercept Bull's hook. (Throw the star punch after a short delay. If Bull's guard is up, it will be when he drops his gloves).
 * Throw a max-damage uppercut. (Let go of up when Bull pulls his gloves up).
 * Buffer a misdirected right gut-punch.
 * As Bull's guard drops, throw a face punch. (Release up as punch is going off).
 * Check to see if Bull is throwing a hook or rolling jabs.
 * Hook
 * Dodge Bull's hook and counter with a star punch.
 * Dodge Bull's uppercut and punch him down.
 * Rolling Jabs
 * Delay, throw a star punch, buffer 2 face punches.
 * Dodge Bull's hook and punch him down.
 * No Lucky Star
 * Follow the Normal/McHazard Strategy.

1 Star

 * Buffer a slow right dodge, slow right dodge, quick left dodge into a star punch.
 * Dodge his next hook, buffer 2 face punches, delay a 3rd punch to get a star.
 * Delay a bit to see if he throws a hook; if not it's rolling jabs.
 * Hook
 * Dodge the hook and throw a star punch.
 * Dodge his uppercut and punch him down.
 * Rolling Jabs
 * small fill - Delay a star punch, buffer 1 face punch, buffer a left gut punch to cancel the next jab, buffer a star punch.
 * big fill - Delay a star punch, buffer 2 face punches, buffer a star punch.

2 Stars

 * Buffer a slow right dodge, slow right dodge, quick left dodge into a face punch. (Check Bull's fill as you quick left dodge).
 * Small Fill - After the face punch lands, delay and throw another face punch to get a star.
 * Big Fill - After the face punch lands, buffer a 2nd face punch, delay and throw a third face punch to get a star.
 * Dodge his next hook and buffer two star punches while holding up. (Check for a head bob on the second star punch to see if rolling jabs or an uppercut are coming).
 * Uppercut :
 * Dodge the uppercut and throw two face punches (big fill) or one face punch (low fill).
 * Buffer a slow right dodge into a quick left dodge. (While quick-dodging left, check to see if Bull is throwing a second uppercut).
 * If a 2nd uppercut is coming, buffer a star punch as Mac returns to center.
 * Otherwise, dodge his upcoming hook and counter with a star punch.
 * Rolling Jabs
 * Small Fill - Delay a star punch.
 * Big Fill - Delay a star punch, buffer a face punch.

3 Stars

 * Buffer a quick right dodge into a star punch.
 * Dodge his next punch and throw a star punch.
 * Delay a bit to see if he throws a hook; if not it's rolling jabs.
 * Hook
 * Dodge his hook and throw a star punch.
 * Dodge his uppercut and punch him down.
 * Rolling Jabs
 * Small Fill - Delay a star punch, buffer 2 face punches, delay a face punch to counter his hook.
 * Big Fill - Delay a star punch, buffer 2 face punches, buffer a star punch.

Videos
 Normal Strategy: 



 McHazard and Advanced Strategy: 



Individual Level
TODO

Blindfolded
TODO

Referenced Techniques
Buffered Inputs

Max Damage Uppercut

Misdirected Gut Punch

Navigation
Previous Fight: Great Tiger

Next Fight: Piston Honda 2