Piston Honda 1

Fighter Behavior
Piston Honda 1 has extremely random patterns, but the speedrun strats for this fight manage to bypass the bulk of the randomness. Phase 2 benefits from Piston Honda rising on a 1 count which makes it simple. The main RNG for the fight comes into play with the refill Honda gets in Phase 3, as well as the chances for a "Skynet" at the end of Phase 1.

For Phase 3, if Honda 1 gets up on an 8 count it will be a Big Fill 100% of the time, otherwise it will be a 50/50 chance of Big/Low Fill. Overall, it's a 3/8 chance for the preferred Low Fill.

Beginner Strategy
Phase 1


 * At the beginning of the fight hold up to manipulate his guard up.
 * With his guard raised, quickly throw three left gut-punches. (Buffer the 2nd and 3rd).
 * Buffer up+star punch while holding up.
 * Keep holding up and delay a 2nd star punch. (Wait for his head to snap back from getting punched).
 * Keep holding up and buffer a 3rd star punch.
 * Watch his guard, see if his guard stays up on this punch.
 * Let go of up as the 3rd star punch is going off.
 * When his guard drops, throw a face punch to get another star.
 * Buffer another face punch.
 * Dodge his next punch.
 * If guard was not up on the third face punch earlier, throw three face punches, otherwise throw one face punch.
 * Throw a star punch.

Phase 2


 * Buffer a star punch

Phase 3


 * Repeat phase 1 opening.

Normal Strategy
Piston Honda 1 has a known RNG manipulation strategy; to execute it you must start the fight at 2:09.00 or 2:16.50 without having pressed right or down since power on/reset. Otherwise there is a 75% chance of this strategy working. This fight may also result in failure despite doing everything right. He could throw an uppercut (called a Skynet), or randomly block.

Phase 1


 * At the beginning of the fight press up to manipulate his guard.
 * Quickly throw 1 left gut and 2 right guts with his guard up. (Buffer the 2nd and 3rd gut).
 * Buffer up+star punch.
 * Delay up+star punch.
 * Buffer a slow left dodge into a quick left dodge.
 * Buffer 3 face punches.
 * Buffer up+star punch, let go of up after the star punch starts going off.
 * Delay to allow his guard to drop, then buffer 3 face punches. (May sometimes need a 4th, could be randomly blocked or Honda could Skynet here).

Phase 2


 * Buffer a star punch

Phase 3


 * Press up to manipulate his guard.
 * Buffer 2 right guts after his guard raises.
 * Look at his fill (low fill would have his health right at the middle).
 * If not low fill, throw 3 star punches, delaying the 2nd (as in phase 1).
 * If low fill buffer all 3 star punches.

Advanced Strategy
You can get a faster Phase 3 with this strategy.

Phase 1


 * Same as Normal Strategy.

Phase 2


 * Buffer up+star punch.

Phase 3


 * As his guard drops throw a reverse max damage uppercut, (however, continue holding up, rather than tapping up).
 * While still holding up, buffer a face punch, release as the punch is going off.


 * Check his fill during this sequence.
 * Big Fill (5/8 Chance)
 * Just as the punch hits, buffer another face punch holding up.
 * Wait for his face to return.
 * Throw a star punch while holding up.
 * Buffer a 2nd star punch, release up as the punch connects.
 * If he's not down, punch him in the face when his guard drops.
 * Small Fill (3/8 Chance)
 * Just as the punch hits, buffer another face punch holding up.
 * Buffer 2 star punches.
 * Extra face punch in Phase 1
 * Begin with a reverse max damage uppercut.
 * Buffer a face punch and release as the punch is going off.
 * Wait for his face to return.
 * Throw a star punch while holding up.
 * Wait for his face to return.
 * Throw a star punch while holding up.



Individual Level
TODO

Blindfolded
TODO

Referenced Techniques
Guard Manipulation

Buffered Inputs

RNG Manipulation

Reverse Max Damage Uppercut

Navigation
Previous Fight: Von Kaiser

Next Fight: Don Flamenco 1